Senin, 02 April 2012

Membuat Game Ular dengan Borland C++


> Listing Program

#include <stdlib.h>
#include <stdio.h>
#include <conio.h>

/* prototypes */
void draw_line(int col, int row);
void show_score();
void add_segment();
void setup_level();

/* constants */
const int maxrow=15, maxcol=77;
const int snake_start_col=33,snake_start_row=7;
const char up_key='a', down_key='z', left_key='o', right_key='p';
const int pause_length=500000;

/* global variables */
int score, snake_length, speed, obstacles, level, firstpress, high_score=0;
char screen_grid[maxrow][maxcol];
char direction = right_key;
struct snake_segment
{
  int row,col;
}
snake[100];

void main()
{
  /* Variable declarations within main() only */
  char keypress;
  do /* restart game loop */
  {
      obstacles=4; level=1; score=0; speed=14;
      randomize();
      /* Ensure random seed initiated */
      setup_level();

    /* main loop */
    do
    {
      for (int i=0;i<(speed*pause_length);i++) int j=1+i; /*pause*/

      /* If key has been hit, then check it is a direction key - if so,
         change direction */
      if (kbhit())
      {
        keypress=(char)getch();
        if((keypress==right_key)||(keypress==left_key)||
           (keypress==up_key)||(keypress==down_key))
          direction = keypress;
      }

      /* Add a segment to the end of the snake */
      add_segment();
      /* Blank last segment of snake */
      gotoxy(snake[0].col,snake[0].row);
      cprintf(" ");
      /* ... and remove it from the array */
      for (int i=1;i<=snake_length;i++)
          snake[i-1]=snake[i];

      /* Display snake in yellow */
      textcolor(YELLOW);
      for (int i=0;i<=snake_length;i++)
      {
        gotoxy(snake[i].col,snake[i].row);
        cprintf("O");
      }
      /* keeps cursor flashing in one place instead of following snake */
      gotoxy(1,1);

      /* If first press on each level, pause until a key is pressed */
      if (firstpress) { while(!kbhit()); firstpress = 0; }

      /* Collision detection - walls (bad!) */
      if ((snake[snake_length-1].row>maxrow+1)||(snake[snake_length-1].row<=1)||
          (snake[snake_length-1].col>maxcol+1)||(snake[snake_length-1].col<=1)||
      /* Collision detection - obstacles (bad!) */
          (screen_grid[snake[snake_length-1].row-2][snake[snake_length-1].col-2]=='x'))
        keypress='x'; /* i.e. exit loop - game over */
      /* Collision detection - snake (bad!) */
      for (int i=0;i<snake_length-1;i++)
        if ( (snake[snake_length-1].row)==(snake[i].row) &&
             (snake[snake_length-1].col)==(snake[i].col))
        {
          keypress='x'; /* i.e. exit loop - game over */
          break; /* no need to check any more segments */
        }
      /* Collision detection - food (good!) */
      if (screen_grid[snake[snake_length-1].row-2][snake[snake_length-1].col-2]=='.')
      {
        /* increase score and length of snake */
        score+=snake_length*obstacles; show_score(); snake_length++; add_segment();
        /* if length of snake reaches certain size, onto next level */
        if (snake_length==(level+3)*2)
        {
          score+=level*1000; obstacles+=2; level++;  /* add to obstacles */
          if ((level%5==0)&&(speed>1)) speed--; /* increase speed every 5 levels */
          setup_level(); /* display next level */
        }
      }
    } while (keypress!='x');


    /* game over message */
    if (score > high_score) high_score = score;
    show_score();
    gotoxy(30,6); textcolor(LIGHTRED); cprintf("G A M E   O V E R");
    gotoxy(30,9); textcolor(YELLOW); cprintf("Another Game (y/n)? ");
    do keypress=getch(); while((keypress!='y')&&(keypress!='n'));
  } while (keypress=='y');
}

void setup_level()
{
 /* variables local to setup_level() */
 int row,col;
  /* Set up global variables for new level */
  snake_length=level+4; direction = right_key;
  firstpress = 1;

 /* Fill grid with blanks */
  for(row=0;row<maxrow;row++)
    for(col=0;col<maxcol;col++)
     screen_grid[row][col]= ' ';

  /* Fill grid with Xs and food */
  for(int i=0;i<obstacles*2;i++)
  {
   row= rand()%maxrow;
   col= rand()%maxcol;
   if(i<obstacles)
     screen_grid[row][col]='x';
   else
     screen_grid[row][col]='.';
  }

  /* Create snake array of length snake_length */
  for(int i=0;i<snake_length;i++)
  {
    snake[i].row=snake_start_row;
    snake[i].col=snake_start_col+i;
  }

  /* Draw playing board */
  draw_line(1,1);
  for(row=0;row<maxrow;row++)
  {
    gotoxy(1,row+2);
    textcolor(LIGHTBLUE); cprintf("|");
    textcolor(WHITE);
    for(col=0;col<maxcol;col++)
      cprintf("%c",screen_grid[row][col]);
    textcolor(LIGHTBLUE);
    cprintf("|");
  }
  draw_line(1,maxrow+2);
  show_score();
  gotoxy(2,maxrow+5);
  textcolor(LIGHTRED);
  cprintf("~~ SNAKE GAME~~ Left: %c, Right: %c, Up: %c, Down: %c, Exit: x. Any key to start.",
          left_key,right_key,up_key,down_key);
}

void draw_line(int col, int row)
{
  gotoxy(col,row); textcolor(LIGHTBLUE);
  for (int col=0;col<maxcol+2;col++) cprintf("=");
}

void show_score()
{
  textcolor(LIGHTCYAN);
  gotoxy(2,maxrow+3);
  cprintf("Level: %05d",level);
  gotoxy(40,maxrow+3);
  textcolor(LIGHTGREEN);
  cprintf("Score: %05d",score);
  gotoxy(60,maxrow+3);
  textcolor(LIGHTMAGENTA);
  cprintf("High Score: %05d",high_score);
}
void add_segment()
{
  switch(direction)
  {
    case(right_key): snake[snake_length].row=snake[snake_length-1].row;
                     snake[snake_length].col=snake[snake_length-1].col+1;
                     break;
    case(left_key) : snake[snake_length].row=snake[snake_length-1].row;
                     snake[snake_length].col=snake[snake_length-1].col-1;
                     break;
    case(up_key)   : snake[snake_length].row=snake[snake_length-1].row-1;
                     snake[snake_length].col=snake[snake_length-1].col;
                     break;
    case(down_key) : snake[snake_length].row=snake[snake_length-1].row+1;
                     snake[snake_length].col=snake[snake_length-1].col;}}

> Output Program


Selamat Mencoba...

11 komentar:

  1. Balasan
    1. Ubah source code nya aja bagian speed nya ......Jadi berapa kecepatan yang Kita inginkan , Ada kok source code yang mengatur itu

      Hapus
    2. speednya udah saya -1000 masih tetep sama jalannya
      gimana tuh om?

      Hapus
    3. Harusnya di gedein speednya gan,,mkin gede makin lambat

      Hapus
  2. Coba pake grafik bro...OpenGL...ini contohnya

    www.heriady.com

    BalasHapus
  3. Klo yang pake algoritma A* ada ga gan ? Mohon bantuannya gan (bro)

    BalasHapus
  4. untuk konsep game nya bagaimana yha ?

    BalasHapus
  5. Dari codingan ini mana yang harus diperbaiki for (int i=0,i<(speed*pause_length):i++) int j=i+j,/*pause*/
    Variabel i atau j, karena salah satu variabel ini membuat syntax menjadi eror
    Mohon respon nya :D

    BalasHapus